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The Magician's Guild
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Plot Summary of The Magician's Guild
"Sonea is a beggar-child from the slums of Imardin, the famed capital of Kyralia and home of the Magician's Guild. Orphaned and taken in by an aunt and uncle, Sonea has grown up running with childrens' street gangs and picking pockets. She possesses a noble heart, however, and is only trying to make the best of her situation.

Enter the Magician's Guild - a group uniformly hated by the lower castes of society, owing mainly to the magicians' disregard of those not magical, and to the yearly Purge - an event in which all members of the lower classes are rounded up and cast out of the city.

Sonea and her friends are resisting the Purge one year when a seeming miracle occurs - the stone Sonea had thrown, assuming it would bounce off the magicians' protection spells just like every other stone has, passes through the barrier, knocking one of the mages unconcious. Sonea is forced to run for her life, convinced the magicians will kill her if they ever find her..."

Teighan, Resident Scholar

"Sonea is a normal teenaged girl living in the slums of Imardin when the magicians do their yearly perge of all the unwanted in the city. Furious, Sonea joins in with her trouble making gang friends to hurl stones at the magicians, not expecting anything to happen since they are cloaked in magic. When Sonea's stones goes through one of the magician's sheilds and renders him unconcious, the magicians stop what they are doing to find this mysterious girl who has powers that they are unaware of.

Stunned, Sonea enlists her friend Cery's help in hiding her from the magicians lest they find and kill her. Now it is a game of cat and mouse between Sonea and the magicians to see who can keep running the longest."

Monica , Resident Scholar



Review Analysis of The Magician's Guild
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Ratings are on a 1-10 scale (Low to High)
Plot

Composition of Book
Descript. of chases or violence - 15%
planning/preparing, gather info, debate puzzles/motives - 35%
Feelings, relationships, character bio/development - 40%
Descript. of society, phenomena (tech), places - 10%




Tone of book - very upbeat
FANTASY or SCIENCE FICTION? - fantasy world/fantasy past
Coming of age Yes
Youngster becomes - an adult (general)
Mental/magical powers focus Yes
magical powers: - bad magical powers hunting non/weaker magical(s) (fantasy)
Is this an adult or child's book? - Adult or Young Adult Book

Main Character
Identity: - Female
Profession/status: - student - thief/con artist
Age: - a teen
Has magical/special powers? Yes
Is this an ordinary person caught up in events? Yes
How sensitive is this character? - sensitive to others' feelings - middling sensitive to others' feelings
Sense of humor - Strong but gentle sense of humor
Intelligence - Average intelligence
Physique - very athletic - average physique

Main Adversary
Identity: - an organization
Age: - long-lived adults
Profession/status: - mage/magician
Has magical powers? Yes
How much of work is main antagonist actually present in: - an above average amount - throughout most of the book.
How sensitive is this character? - middling sensitive to others' feelings
Sense of humor - Strong but gentle sense of humor - Mostly serious with occasional humor
Intelligence - Average intelligence - Smarter than most other characters
Physique - average physique

Setting
Terrain - Jungle - Desert - Water - Mountains - Forests
Takes place on Earth? Yes

Style
Person? - mostly 3rd
Accounts of torture and death? - generic/vague references to death/punishment
How much dialogue? - roughly even amounts of descript and dialog
Most similar books to The Magician's Guild
Instrument of Fate by Christie Golden
The Spirit Ring by Lois McMaster Bujold
The Serpent's Shadow by Mercedes Lackey
Spindle's End by Robin McKinley
Pigs Don't Fly by Mary Brown


Click here for more information about this book


Trudi Canavan Resident Scholar Profiles

TOP SCHOLAR:
  
Monica   

SCHOLARS:
Amanda Kowalcze  Teighan  


Note: the views expressed here are only those of the reviewer(s).
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