Johnny Maxwell is surprised and puzzled when the aliens in the computer game he is playing send him a message saying they want to discuss terms for peace. It takes a while for him to accept that it is a genuine message, and before too long he finds himself in a struggle to convince Sigourney, an obnoxious but very smart girl who is the top player in the game, to stop killing the aliens and help him help them get back home. Meanwhile, the alien commander finds herself in deep trouble for having sent out the peace message and Johnny and Sigourney have to enter the alien spaceship and rescue her before Johnny can lead the aliens home and out of harms way.
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The review of this Book prepared by Jóhanna